What is this?

This is a simulator which aims to offer you an accessible calculator to get the actual chance of that really random thing, that happened in your last game, to happen and pat yourself on the back for dice happen. 

Also, and maybe more interestingly, this tool can hopefully help you do the math on some decision-making and understanding the Impact of certain modifiers in the game better.

How to use:

  1. Set the parameters of a shooting attack and its target to simulate the likelihood to destroy your set target.
  2. Hit "Calculate" to get a result. The results are labeled. 
  3. Enter different parameters and get new results. Have fun.

some notes on simulating some edge cases:

  • I chose to have you manually enter most variables on a shooting attack. This way this tool should have some resistance to rule-changes down the line and save me some work. So to-hit modifiers for cover etc are not listed as toggles, same goes for protection such as body-armor etc., simply adjust the respective parameters of your simulation to account for these

Results:

This tool will calculate your chance to destroy the chosen target in said shooting attack. It will give you the chance of wiping the unit out with damage, or causing a morale check and the target unit failing this, the overall kill chance is the sum of these two chances (as either would cause a technical destruction).

Further you'll see how likely it is to hit or damage the target at all, and how many hits and wound you'd likely score.

What this tool can't do(!):
--> and im sure there's more...

  • Simulate shooting attacks against vehicles (there is "armor" already in the simulation, but currently they're wounded like infantry, not using the vehicle damage table)
  • Simulate close combat
  • Shooting attacks that have multiple (potential) targets (MRL, Prep, etc.). This includes Shooting attacks that may have potentially overlapping HE templates onto other units. Calculate results per unit if need be
  • Special Rules for shooting:
    • Shooting attacks from super heavy artillery & naval guns against vehicles
    • Shooting attacks from Sturmtiger (which get tor re-roll damage results)
    • any number of other specialized attacks...
  • Targeting an artillery unit and killing all but one crew. (the crew has more than 1 model at the start of the simulation)
  • Declaring the shooting attack a sniper-attack
  • Rolling exceptional damage (6 followed by 6 on damage roll) and removing the NCO of a unit.
  • Special versions of Green and fanatic, which may get wounded easier, or can upgrade from  green to vet or fanatic etc.
  • Potentially collapsing buildings
  • Units being hit inside of transports
  • Target influenced by a CO (you can simulate this by increasing morale - but in cases like breaking morale of shirkers etc this would skew the result)
  • Shooting with multiple, different weapons (eg. tank firing FT, MG & PAK; infantry firing rifles, FT and Faust, etc.)
  • This tool assumes the target is always optimally spread (1" between every model in a straight line). So obviously results for non-optimally spread targets cannot be simulated. This also means that a 1" HE and a 2" HE have both a max of 2 hits etc.
  • This tool cannot simulate shooting multiple HE at a target very well, as there are a multitude of variables and very situational stuff happens:
    • The tool does know that even multiple HE hits may only ever hit every model in the target unit once
    • The tool fails to calculate the average nr of models hit by multiple HE. Example: 2* 1" HE attacks (light auto-cannon firing HE, etc.) would in this tool calculate a default avg of  4 hits. Which of course is unrealistic, as 1" is enough to bridge two models, but the next template, having to be placed in contact with the prior, would thus mathematically never connect with additional models (again: so long as optimally spaced). So technically you'd realistically only still hit 2 models, not 4 with 2*1" templates.
  • This tool does not account for potential gaps in the target squads cohesion when firing HE (thus it would be hitting less models)

What hopefully will be added sooner or later:

  • Simulate shooting attacks against vehicles
    • incl. target vehicle is open topped mod
    • incl. target vehicle has already been tracked
    • target vehicle is volatile (FT-vehicle) mod
    • target vehicle is experimental (taking double pins)
  • Sniper/exceptional damage
  • A mobile application option

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IMPORTANT -Please note:

1. This tool is a solo fan-project. There are likely errors and spelling mistakes. There is no guarantee of correctness or completeness. I'm also neither mathematician nor a dedicated computer scientist. And there's some pretty intense math flying around in this. That being said, if you notice an error please to write that in the discussions board and I'll check if I can fix it

2. This tool is free and aims to help you do the math on some tricky simulations. That being said I'm happy about donations and chat about advertisement possibilities (given that the tool stays free and unobstructed)

3. This tool is in no way associated nor affiliated with any producer or seller of tabletop- or wargame rulebooks and/or miniatures